History

Before SixA even was created it was named GSixAxis (which explains our URL at Launchpad), but it was soon to be renamed due to that we couldn't have the "SixAxis" in the actual name.

It was named SixA - which both is a shorter version of SixAxis and also a funny way to pronounce the number '6' in the Swedish dialect, Gotländska.

The project was registered 2008-01-10 by Daniel Holm but did not have a working release until 2009-04-15.
The project has much to thank Filipe Coelho, who created the backend script and made is possible to actually use the gamepads and got Daniel Holm goin'.

Daniel and Filipe started talking about creating a common application on the Ubuntuforums.

SixA 0.1 codename "Pajitnov" was the very first release of SixA and was mostly a desperate way to just get the gamepad working as easy and fast as possible.

SixA 0.2 codename "Miyamoto" will focus more on being a general gamepad/joystick-manager with built-in support for PS3's gamepads SixAxis and DualShock3.
SixA 0.2 will also focus more on being a user-friendly GUI and will also have a easy way to create and edit different profiles for different games and applications.

SixA is developed by SixA-Team which has 4 members, but you are more then welcome to join if you think you got something to contriute with.